How.do.you Finish the Best of.the Best Quest.in Fire.emblem Three Houses

2019 tactical part-playing video game

2019 video game

Fire Emblem: Three Houses
FireEmblemThreeHousesBoxart.jpeg

Icon artwork, featuring both gendered versions of Byleth (bottom) and the iii house leaders: Dimitri (left), Claude (peak), and Edelgard (right)

Developer(s)
  • Intelligent Systems
  • Koei Tecmo (Kou Shibusawa)
Publisher(s) Nintendo
Director(s)
  • Toshiyuki Kusakihara
  • Genki Yokota
Producer(s)
  • Masahiro Higuchi
  • Hitoshi Yamagami
Designer(s) Naoko Horie
Programmer(southward)
  • Satoshi Ubutaka
  • Atsushi Ota
Artist(s)
  • Chinatsu Kurahana
  • Mao Yamanaka
Author(southward)
  • Yuki Ikeno
  • Ryohei Hayashi
  • Mari Okamoto
Composer(due south)
  • Takeru Kanazaki
  • Hiroki Morishita
  • Rei Kondoh
Series Burn down Keepsake
Platform(south) Nintendo Switch
Release July 26, 2019
Genre(s) Tactical role-playing
Mode(south) Single player

Burn down Emblem: 3 Houses [a] is a tactical function-playing game developed past Intelligent Systems and Koei Tecmo[b] for the Nintendo Switch and published worldwide by Nintendo. It is the sixteenth installment in the Burn Emblem series[c] and the first one for domicile consoles since Fire Emblem: Radiant Dawn, originally released in 2007.

Three Houses is set on the continent of Fódlan, divided between iii ruling powers currently at peace. These nations are connected through the Garreg Mach Monastery, which houses a church and an officeholder's schoolhouse for students from each nation. Taking the office of Byleth, a old mercenary with a mysterious past and the academy's newest professor, the histrion must cull a class to pb and guide their students through a series of battles. The game maintains the plow-based tactical gameplay of the previous Fire Emblem titles, while incorporating social simulation and fourth dimension management elements.

The game's production was challenging for Intelligent Systems, who attributed its success and timely release to Koei Tecmo, who had previously partnered with the company for Fire Keepsake Warriors. The staff wanted something entirely new for the franchise'south debut on high-definition home consoles, birthing the school life mechanics and expansions to boxing. Chinatsu Kurahana was responsible for creating the character designs and illustrations. The game'southward school organization and a time skip later in the story took inspiration from the fourth installment, Fire Keepsake: Genealogy of the Holy War.

The game was released in 2022 and received generally favorable reviews, with critics praising the integration of the schoolhouse system and battalion mechanics, narrative, characters, soundtrack, and replay value. Pocket-size criticisms were directed at the game's easier difficulty compared to past installments likewise equally some visual and technical problems. The game would go along to win Best Strategy Game and the Player's Vocalization Honour at The Game Awards 2019. As of March 2020, the game has sold two.87 million copies worldwide, making it the single acknowledged game in the franchise.

A spin-off, entitled Fire Emblem Warriors: Three Hopes, was announced in February 2022 and will be released for the Nintendo Switch on June 24, 2022.[4]

Gameplay

A boxing during the first half of Fire Emblem: Three Houses, showing Bernadetta, 1 of the playable units, about to appoint in combat with an enemy unit.

Fire Emblem: Three Houses is a tactical function-playing game in which players control a player character whose gender and name are chosen at the outset of the game. During the opening hours, the player character is asked to teach at the Garreg Mach Monastery, which acts as a hub for game activities. Choosing a particular house to teach impacts the narrative from that point on.[5] The thespian'southward time is divided between story-based battles that advance the main narrative, and periods in Garreg Mach where they interact with students and staff members there.[6] While the opening half of the game focuses on this school system, the story skips ahead 5 years and focuses more on battle, with the player existence locked to the house they chose during the opening half.[7]

During the periods betwixt storyline battles, the histrion has a gear up number of days marked on a calendar, which tin be used for a variety of activities from teaching classes and field exercises to planting seeds in the greenhouse and fishing in the pond.[eight] The player also has costless time events, where they tin socially interact with students and build upward relationships with them. Edifice a relationship is done through Back up actions, with actions and dialogue choices impacting a character's Back up level. If the human relationship is strong plenty, this tin can lead to the two marrying after a story-based time skip event.[5] [6] By raising particular attributes through actions in battle and inside the Monastery, the histrion can recruit students from other houses, alongside other characters.[9] Each action during the university section costs a set number of time points, with a limited number of fourth dimension points available each mean solar day and more activities than can exist covered by the points bachelor. The role player must choose which events to trigger, losing access to others in consequence.[v] Network play and Amiibo functionality are too supported, with network play allowing players to passively visit other players' monasteries online, and compatible Amiibo figures to exist scanned for additional materials and bonus music tracks for scanning Burn Emblem-specific Amiibo.[x]

As with other Fire Keepsake games, Three Houses uses a turn-based battle system; players take control of a set number of unique units. They move beyond a grid, transitioning from a top-downward perspective to a third-person view when a boxing is triggered. A new feature to the serial allows role player to hire Battalions, boosted troops that can support a called unit. Battalions have passive abilities which grant grapheme buffs to the lead unit, and can perform special moves chosen Gambits, which tin can range from healing multiple units to stunning powerful enemies.[5] [7] [11] Players can also zoom in on the battlefield to assess private battalions.[v] [7] [11] As with other entries, in that location is a "Classic" mode where characters who fall in boxing are subjected to permanent expiry, and a "Coincidental" mode where fallen characters are revived after each battle. After a certain point in the story, players tin rewind and undo a set up amount of turn actions per battle using the "Divine Pulse" ability.[v]

Every unit is assigned a character class, which tin can be customized. While characters have starting abilities which naturally grant them a class, they can be taught additional skills which modify their class. Class changes are bachelor upon a student's "certification" during the school segments, with certain prerequisites recommended to accept a higher chance at passing the corresponding certification examination.[6] [7] Prior to starting a school week, lesson plans can exist put into identify to individually manage a unit of measurement'southward growth, build Support betwixt two classmates by engaging them in group assignments, or only instruct the class automatically with a passive "auto-instruct" feature. Rather than the previously-established Weapon Triangle of before Fire Keepsake games, dissimilar units have weapon-based skills called Combat Arts they can be taught during the schoolhouse segments. Weapons accept a set number of uses before they degrade and take their stats reduced.[eight] [11] Combat Arts are learned past becoming adept in a blazon of weapon; they deal higher damage than standard attacks in exchange for a large clamper of a weapon's durability.[11]

Synopsis

Setting and characters

Three Houses takes place on the continent of Fódlan. The landmass is divided into three rival nations who are now at peace: the Adrestian Empire to the south and westward, the Holy Kingdom of Faerghus to the north, and the Leicester Alliance to the east. The Church of Seiros, based at Garreg Mach Monastery at the continent'southward center, is the region'southward dominant faith and is an influential power in Fódlan in its ain right.[12] In ancient history, a war raged between the Church building'southward titular founder Seiros and the "King of Liberation" Nemesis, an era which as well saw the institution of the Empire by Seiros. In the thou years since so, the Kingdom dissever abroad from the Empire, then the Alliance declared its independence from both powers. A prolonged disharmonize ensued, with the Church building beingness responsible for keeping peace.[xiii] The nobility of Fódlan oft carry Crests, sigils passed down through families that grant magical powers. Bearing a crest greatly influences dynastic politics, with nobles inheriting Crests valued far higher up those who lack them. Those who take Crests can also wield powerful artifacts called Hero'southward Relics.[13] [xiv] The series's titular "Fire Emblem" appears as the "Crest of Flames", the Crest associated with the Progenitor God.[14]

Players have on the function of the primary character, called Byleth by default and who can be either male or female. A mercenary past trade, they become enrolled in the Officers University of Garreg Mach Monastery as a teacher. During their journey Byleth is aided by Sothis, a foreign and initially-amnesiac girl who appears in their dreams and can merely exist heard by them.[12] At Garreg Mach Monastery, Byleth chooses 1 of the three school houses, each aligned to a unlike nation of Fódlan. They are the Black Eagles led by Edelgard, imperial princess and heir to the Adrestian throne; the Blue Lions, allowable by Prince Dimitri of the Kingdom; and the Aureate Deer led by Claude, heir to the Alliance'due south leading family. The Monastery's staff includes those who directly piece of work for the Church building, some of whom are recruitable by the player. Other characters include Jeralt, father of Byleth, and Rhea, archbishop of the Church building.[12] [13]

Plot

One nighttime, Byleth and Jeralt rescue three young nobles, Edelgard, Dimitri, and Claude from bandits, greatly impressing them. During the set on, Byleth is saved past the mysterious Sothis, who remains within them. Jeralt and Byleth are summoned to Garreg Mach Monastery, the dwelling house of the Church of Seiros, Fódlan'south dominant religion. Jeralt reluctantly rejoins the Church's military arm, the Knights of Seiros, while Byleth is made a professor of the monastery's Officers Academy. Jeralt privately warns Byleth not to trust the Church's archbishop, Rhea. Byleth is so given the choice of leading 1 of the university's three houses: the Black Eagles, the Blue Lions, or the Golden Deer, each populated by students from the Empire, Kingdom, and Alliance respectively. Byleth assumes their duties as instructor for their chosen house, training their students and leading them in battles on behalf of the Knights of Seiros. Byleth and their students detect frightening hints on the nature of Relics and Crests, such as a Relic thief transforming into a monster. Various conspiracies meddle with the monastery and plot against the Church: masked warriors called the Flame Emperor and the Decease Knight, the Western branch of the Church building, and a hostile cult known as "those who slither in the night". Byleth thwarts an try to steal a powerful Hero'southward Relic, the Sword of the Creator. Unexpectedly, the Sword activates when Byleth holds it, and Rhea allows them to proceed information technology.

Jeralt is murdered past an agent of "those who slither in the dark". Reading Jeralt'south diary, Byleth discovers that Jeralt fled from the Church due to Rhea's plans for Byleth when they were born. The "Sothis" within Byleth is the original Progenitor God, implanted by Rhea into Byleth as a baby so that Sothis would be reborn. Byleth pursues the cultists responsible for Jeralt's death. A magical attack by 1 of their leaders forces Sothis to merge with Byleth, assuasive them to survive and defeat the cult members with a newly empowered Sword of the Creator. Rhea makes a futile endeavor to awaken Sothis within Byleth, but the Flame Emperor attacks the ceremony with allies from the Adrestian Empire. The Flame Emperor is revealed to be Edelgard, who similar Byleth bears the Crest of Flames; she accuses the Church of being corrupt. If Byleth sides with Edelgard, they help her pb an assault on Garreg Mach. If they side with Rhea, Dimitri, or Claude, so they assist in the defense of the monastery; Rhea is also revealed to be a dragon. Regardless of the side chosen, Byleth is knocked unconscious at the terminate of the boxing and wakes upward 5 years later, discovering that Fódlan has plunged into war as the Empire, Kingdom, Alliance, and Church battle each other. The routes then diverge.

Golden Deer route

Byleth reunites with Claude, and they rally their students and the remnants of the Church to stand against the Empire. Gathering allies and support, Byleth and Claude invade the Empire. As they confront Emperor Edelgard and her forces, a Kingdom army led past Dimitri also arrives, resulting in a massive boxing. Edelgard is forced to retreat while Dimitri is killed. Byleth and Claude press on towards a strategic Empire fort, and receive aid from the strange nation of Alymra. Claude admits he secretly opened relations with Almyra, and announces his want to open Fódlan's borders to the outside world and terminate the continent's isolationism. Byleth and Claude set on the Empire capital, where they defeat and kill Edelgard. Byleth and Claude larn "those who slither in the dark" have been manipulating both the current war and the original original war a millennium before. Claude's ground forces defeats the cult in their secret hugger-mugger metropolis Shambhala. Their leader attempts to destroy them with a pelting of missiles, just Rhea intercepts the missiles in her dragon grade. Meanwhile, Nemesis is awakened from his tomb by the cult; he and his Ten Elites were a band of thieves who took power from Sothis and her dragon kin later they were slain by the cult in the aboriginal era. This ability was the source of the nobility's crests. Byleth and Claude destroy Nemesis and his undead regular army. In the backwash, Fódlan is united nether Byleth's rule as they and Claude open its borders and kickoff relations with foreign nations.

Bluish Lions route

Byleth reunites with Dimitri, who has been ousted from the Kingdom due to a coup from pro-Empire nobles. Dimitri has get bitter, disillusioned, and unstable as he is haunted by visions of his deceased family and driven to kill Edelgard at any cost. Byleth'southward students and the remnants of the Church ally with Dimitri despite his erratic behavior. Dimitri eventually forces a massive battle between his own ground forces, the Empire, and the Alliance, resulting in heavy losses on all sides. One of Dimitri'south trusted vassals sacrifices himself to protect him from an assassinator, which combined with Byleth's guidance causes Dimitri to carelessness his desire for revenge. Afterward securing his own lands, Dimitri rescues Claude from imperial forces. Claude dissolves the Brotherhood and cedes its lands to Dimitri before departing Fódlan. Dimitri then marches for the Empire capital itself. Wanting to make peace with Edelgard, Dimitri arranges a coming together with her and advise they bring together forces to realize their goals; Edelgard refuses. Dimitri is able to defeat Edelgard and once again offers her mercy, but is forced to kill her when she attempts to attack him. In the backwash, Fódlan is united nether the Kingdom with Dimitri equally its ruler, while Byleth becomes the new archbishop of the Church when Rhea steps down.

Black Eagles road

If Byleth sides with Edelgard on this road, they reunite with their students and observe that the Kingdom has allied with the Church while the Brotherhood remains nominally neutral. Edelgard and Byleth attack and seize the Alliance upper-case letter and eliminate Claude from the war, either through killing or exiling him. They then advance into the Kingdom, taking a vital fortress. In retribution for Edelgard interfering with their schemes, "those who slither in the night" adapt for the fortress to exist destroyed. Edelgard keeps the truth a hush-hush and tells the others that the fortress was destroyed by Church weaponry. Edelgard continues to lead her armies to the Kingdom'due south capital. Dimitri meets Edelgard in battle, but is defeated and killed. The Kingdom army is routed and Rhea withdraws to the Kingdom capital with her Knights. In her madness, Rhea sets fire to the city, forcing Edelgard to attack to put a stop to her. Byleth and Edelgard are able to kill Rhea. Byleth nearly dies, but Sothis's Crest Rock embedded in their center dissolves, reviving them. In the aftermath, Edelgard unites all of Fódlan under the Empire and abolishes both the Church building and the dignity.

If Byleth sides against Edelgard, a like scenario to the Gilt Deer route plays out with Byleth allied with Church remnants and the Black Eagle students against the Empire. Later on defeating Edelgard in the Empire's capital and "those who slither in the dark" in Shambhala, Byleth learns the total truth of their origins from Rhea, and is and so forced to defeat her after she is driven berserk due to wounds sustained in Shambhala. Fódlan is later on unified under the Church with Byleth as its new leader.

Cindered Shadows

Byleth pursues an intruder into a hidden underground complex called Abyss, discovering a clandestine business firm called the Ashen Wolves; originally hidden through a hush-hush truce, mercenaries have begun raiding Completeness. Byleth and the students hold to help defend Abyss. Aelfric, the Church'south liaison to Completeness, warns Byleth that factions within the Church would like to meet Completeness purged. Aelfric theorizes that the mercenaries are looking for the Chalice of Beginnings, a key object in a ritual attempted during Garreg Mach'due south early days with the aim of resurrecting Sothis. Aelfric is captured and ransomed for the Chalice, which Rhea reluctantly agrees to hand over believing the ritual lost. The Ashen Wolves also privately admit to Byleth that they are descendants of the four who performed the ritual, ordered by the Church to go on their bloodlines secret. Aelfric is revealed to exist the mastermind, capturing the Ashen Wolves and preparing to use the Beaker to resurrect Byleth's mother Sitri, for whom he held a hugger-mugger love. Byleth rescues the Ashen Wolves, and when he attempts the ritual anyway Aelfric is transformed into a monster and killed. The Ashen Wolves are disbanded and allowed to leave Garreg Mach, with the four members to render to help each other and Byleth if needed.

Evolution

Following the unexpected success of Burn Emblem Awakening for the Nintendo 3DS—which helped salve the series from counterfoil after flagging sales of earlier entries—the Burn Emblem series gained renewed commercial value and prompted developer Intelligent Systems and publisher Nintendo to bring the series back to home consoles for the first fourth dimension since Fire Emblem: Radiant Dawn in 2007.[15] Concept evolution for Three Houses began in 2022 following the completion of Burn down Emblem Fates for the 3DS.[16] The team originally planned for Three Houses to be another 3DS championship. This was scrapped when production began on Burn Emblem Echoes: Shadows of Valentia, resulting in 3 Houses being briefly put on hold.[16] [fourteen] When the squad learned of the Nintendo Switch, they decided to brand the game for abode consoles.[16] The team wanted the game to be the biggest and all-time in the series, and due to it being for dwelling house consoles they felt they could not make it alone. With this in mind, they decided to bring in help from Koei Tecmo.[15] At this fourth dimension, Intelligent Systems and Koei Tecmo were collaborating on the spin-off game Fire Emblem Warriors. After consultation, Koei Tecmo'south internal team led by Kou Shibusawa was recommended to them.[16] The biggest challenge for the developers was bringing the series to a high-definition console, a first for the series. Koei Tecmo was deeply concerned in this aspect of development.[17] Full product began in 2022 when Shadows of Valentia was finished, with Toshiyuki Kusakihara and Genki Yokota—respective directors for Intelligent Systems and Nintendo EPD— returning to direct the game.[16]

The game's scenario was written by Koei Tecmo'south Yuki Ikeno, Ryohei Hayashi and Mari Okamoto. All 3 previously worked on the scenario for Warriors and were brought onto the development of Three Houses to help assistance Intelligent Systems in writing the social segments of the game.[xviii] [19] The narrative was written in the vein of a dark fantasy, with the mature aspects of the narrative showing through the conflict between the three factions.[14] The starting time storyline conceived was the Blackness Eagle Business firm, with Kusakihara and the other scenario writers building and expanding on the world and characters from that starting point.[20] Phonation recording took three months; Kusakihara estimated the amount of vox acting for the Japanese version as five times that of Fire Keepsake Echoes.[eighteen] 2 key parts of the game, the schoolhouse sections and a time skip late in the story, were direct inspired past the 1996 entry Fire Emblem: Genealogy of the Holy War; the narrative in Three Houses of characters who were friends in their youth coming into disharmonize during their older years was most directly lifted from Genealogy of the Holy State of war.[17] Kusakihara as well admitted influence from the Chinese novel Romance of the Three Kingdoms and Koei Tecmo's adaptation of it in the Dynasty Warriors game serial; this came most subsequently Intelligent Systems looked at the narrative and world designs used by the Kou Shibusawa unit of measurement.[sixteen] [fifteen] The game's called subtitle in Nihon was "Fūkasetsugetsu", a yojijukugo of the four seasons to correspond the narrative's 4 branching paths. As it translated awkwardly, information technology was replaced by the subtitle "Three Houses" in English.[xvi]

While Intelligent Systems staff handled the weapon and world design, freelance illustrators were brought in for other parts.[15] The squad wanted a new creative epitome for the series.[18] Character designs and illustrations were handled by Chinatsu Kurahara, known for Uta no Prince-sama and Tokyo Twilight Ghost Hunters and who was the principal graphic symbol designer of the game. Kazuma Koda, who had worked on both Bayonetta 2 and Nier: Automata as a concept artist, was contracted to provide concept art for the game.[15] Kurahara was in talks with Intelligent Systems prior to development, and the final decision was made as Kusakihara felt she could best illustrate the "glamorous, aristocratic society" portrayed in the game. Her influence was particularly noted in the hairstyles of characters, which differed from those seen in earlier Burn Emblem leads.[18] The anime cutscenes were directed by Takashi Sano and produced by Sanzigen, noted for their cel-shaded 3D CGI animation.[21] [22] The music was equanimous by Fates composers Takeru Kanazaki[18] and Hiroki Morishita,[22] and Awakening composer Rei Kondoh.[23]

Kusakihara and Yokota stated in an interview that 3 Houses in its released form would have been difficult or impossible to make without Koei Tecmo'due south aid. The directors particularly cited Koei Tecmo's experience developing large-scale battles for their Dynasty Warriors franchise. This experience immune big numbers of characters to be shown on screen in battles for the start time in the serial. While Koei Tecmo helped with much of the technical and programming side, Intelligent Systems still took the lead on blueprint and other cadre aspects of development.[15] The new school setting allowed the squad to considerably expand the series' RPG mechanics beyond the typical tactical battles which had dominated the series upwards to that point.[17] The social aspects went through multiple unsatisfactory builds before some team members suggested a agenda system and ability points. This version finally satisfied the team.[18]

The Weapon Triangle, a recurring organisation for nearly of the series, was discarded due to it being a "stylized" system. The new weapon-based skill system was designed to exist more realistic and increase actor choice.[xviii] Due to its status equally the showtime home panel entry in twelve years, the squad were under pressure to create something new and exciting. This led to the creation of Battalions in boxing and the instruction segments.[24] Time limits were suggested past Kusakihara, who was inspired by Nintendo's Pikmin franchise.[fourteen] The skill growth system drew inspiration from Zill O'll, a role-playing serial developed past Koei.[16] The team toyed with the idea of including child characters from romantic supports for the story's second one-half, a feature from Genealogy of the Holy State of war which they had used extensively in Enkindling and Fates. They soon decided against this, opting for a support experience based effectually character maturation and platonic relationships.[14] While online features such as seen in the "My Castle" characteristic from Fates were considered, the Monastery was so expansive and its history deep plenty that such customization and sharing options would be impractical to implement, so it was left out.[24]

Release

Nintendo first announced that a new mainline Fire Emblem game was in development for the Nintendo Switch in January 2022 during a Nintendo Straight focused on the serial, with a projected release date in 2018.[25] More than data was revealed during Nintendo'due south E3 2022 presentation, showing gameplay and fifty-fifty the finalized title. Even so, information technology too confirmed that the release date would be pushed back into early 2019.[26] In Feb 2019, the game was showcased in another Nintendo Directly displaying new gameplay and story details, including a second delay with the game's release date falling on July 26, 2022 and the confirmation of Koei Tecmo as the co-programmer.[27] Another story trailer was showcased at the E3 2022 Nintendo Direct presentation with additional gameplay being shown at Nintendo Treehouse Live afterward in the week.[28] [29]

In July, Nintendo revealed that the game would be receiving an Expansion Pass that would incorporate downloadable content for the game that would be released from the game'due south launch until April 2020.[30] The first moving ridge of DLC added a new "Maddening" difficulty way, made to address concerns near the game's low level of claiming on "Difficult" way, as well equally various cosmetic options.[31] It as well patched in a new voice actor for Byleth, replacing Chris Niosi with Zach Aguilar post-obit Niosi'south admissions of emotional and physical corruption. The admissions included violation of a non-disclosure agreement with Nintendo nearly his role as Byleth.[32] Later waves of DLC added additional playable characters, additional actions within the monastery, and the Cindered Shadows storyline.[33]

Reception

Burn Emblem: Three Houses has received "by and large favorable" reviews belongings an aggregate score of 89/100 on Metacritic, based on 102 reviews.[34] According to the site, it is the fourth highest-scoring Switch game of 2019, and the highest-rated Switch exclusive.[41]

The iv reviewers for Japanese gaming mag Famitsu all gave praise, with one giving it a perfect score of 10 and the others a 9.[36] Eurogamer 's Martin Robinson said that information technology "really is a game of two halves, only they come together to make one incredible whole."[42] Kimberley Wallace, writing for Game Informer, praised the game's ambition and willingness to take risks with the series formula, being surprised by how willing she was to begin a new game later finishing the campaign.[37] Aron Garst of GamesRadar gave Three Houses a perfect score, praising how the game kept him invested in its characters, with his main criticism of the gameplay being its low difficulty.[39]

GameSpot 's Kallie Plagge did not like the need for multiple playthroughs to see the unabridged narrative, but was otherwise enthusiastic about the game's story and gameplay; she called it "the kind of game that's hard to put down, even when it's over".[38] Brendan Graeber of IGN felt that its depth of characters and tactical options more than justified multiple playthroughs, particularly praising its narrative equally being superior to that of Burn Emblem Fates.[ix] Nintendo Earth Written report 's Daan Koopman said that, despite finding the finales of some acts disappointing, the overall narrative and gameplay kept him invested.[twoscore]

The scenario was met with praise, being cited every bit a mature and ambitious narrative with potent grapheme interactions, with many lauding the difficult choices presented when picking a side in the first half of the campaign. The two interacting gameplay styles were also positively received, with many noting the social elements every bit a welcome tactical addition. The game'southward graphics saw a mixed response, with several websites faulting them as low-quality despite strong artistic design. The music and vocalization interim met with a strong positive response in both versions.[37] [39] [38] [9] [40] [42]

Sales

Fire Emblem: 3 Houses was the best-selling game during its start week on retail auction in Nippon, with 143,130 copies being sold.[43] The game was also the acknowledged concrete game in the Uk that same week, selling twice as much as its second identify competitor Wolfenstein: Youngblood.[44] SuperData Research estimated that Three Houses sold 800,000 digital copies through the Nintendo Switch eShop in its launch month of July 2019.[45] In August 2019, the NPD Group shared the ranking of all-time-selling games for the month of July in the United states of america, and Fire Emblem: Iii Houses was in second place counting only physical sales.[46] Equally of March 2020, the game has sold 2.87 million copies worldwide, making it the single best-selling game in the Fire Keepsake franchise.[47]

Awards

The game won the honor for "Best Switch Exclusive" and its People's Voice at the IGN Game of the Year Awards 2019, whereas its other nominations were for "Game of the Twelvemonth" and "Best Strategy/Tactics Game".[48]

Yr Award Category Result Ref
2019 Game Critics Awards Best Strategy Game Nominated [49]
2019 Aureate Joystick Awards All-time Storytelling Nominated [50] [51]
Nintendo Game of the Year Nominated
Ultimate Game of the Year Nominated
Titanium Awards Best RPG Nominated [52]
The Game Awards 2019 Best Strategy Game Won [53] [54]
Histrion'south Phonation Award Won
2020 23rd Annual D.I.C.E. Awards Strategy/Simulation Game of the Year Won [55] [56]
NAVGTR Awards Animation, Artistic Nominated [57] [58]
Costume Design Nominated
Engineering Nominated
Gameplay Design, Franchise Nominated
Game, Strategy Won
Famitsu Dengeki Game Awards 2019 Game of the Year Nominated [59]
Best Scenario Nominated
Best RPG Nominated

Legacy

Characters from Iii Houses were added as playable units in the mobile game Fire Emblem Heroes soon after the game's release. A costume based on 3 Houses was included in the Nintendo Switch port of Tokyo Mirage Sessions ♯FE.[60] Byleth appears as a playable character in the 2022 crossover fighting game Super Blast Bros. Ultimate, being released equally downloadable content on January 28, 2020. Both male and female versions of Byleth are present as alternate costumes for the fighter, whose attacks are based effectually the use of four of the game's weapons. The Byleth DLC also includes Garreg Mach Monastery every bit a new stage, also as a selection of xi music tracks from Three Houses.[61] An Amiibo figure of Byleth was released on March 26, 2021.[62] A Iii Houses-inspired tea drinking minigame was included in the 2022 video game WarioWare: Go It Together! for Nintendo Switch.[63]

In February 2022 during a Nintendo Direct presentation, Nintendo appear a spin-off to Three Houses entitled Burn down Emblem Warriors: Three Hopes, a hack and slash game in the style of the Dynasty Warriors series, following 2017'south Fire Emblem Warriors. The game will exist released on June 24, 2022 for the Nintendo Switch. [64]

Notes

  1. ^ Japanese: ファイアーエムブレム 風花雪月, Hepburn: Faiā Emuburemu Fūkasetsugetsu
  2. ^ The game was mainly developed by Kou Shibusawa, a partitioning of Koei Tecmo.[1] [2]
  3. ^ Sources disagree on the exact numbering: it is variously called the sixteenth including remakes and seventeenth including remakes and Burn down Emblem Heroes.[3]

References

  1. ^ famitsu.com (2019.08.06)
  2. ^ Entertainment | Introduction to our Concern | KOEI TECMO HOLDINGS CO., LTD.
  3. ^ Super Nail Bros. Ultimate - Mr. Sakurai Presents "Byleth"
  4. ^ "https://twitter.com/nibellion/status/1491532901674012675". Twitter . Retrieved February ix, 2022.
  5. ^ a b c d e f Skrebels, Joe (July 12, 2019). "Fire Emblem: Three Houses - Fire Keepsake Is Kind of a Persona Game Now". IGN . Retrieved July 12, 2019.
  6. ^ a b c Souppouris, Aaron (July 12, 2019). "'Fire Emblem: Iii Houses' is a piece of ballsy life". Engadget . Retrieved July 12, 2019.
  7. ^ a b c d Gwaltnay, Javy (June xiii, 2019). "Burn Emblem: Three Houses - A Great Risk For Greater Advantage". Game Informer. GameStop. Retrieved July 12, 2019.
  8. ^ a b Robinson, Martin (July 12, 2019). "Burn down Keepsake: Three Houses is a welcome revolution for the series". Eurogamer . Retrieved July 12, 2019.
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External links

  • Official website
  • Fire Keepsake: Iii Houses at MobyGames
  • Fire Emblem: 3 Houses at IMDb

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Source: https://en.wikipedia.org/wiki/Fire_Emblem:_Three_Houses

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